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1. OpenSceneGraph. Tutorial. Mikael Drugge. Virtual Environments II. Spring 2006. Based on . ”Transform”, transforms all children by a 4x4 matrix. • ”Switch” Matrix. Overview of OSG structure. Root. Transformation. Geode. Drawable. Transformation. Geode First example – displaying a model. ex_simple_viewer.cpp. 30 Jun 2011 Use MatrixTransform::setMatrix() to change the orientation of the child node. MatrixTransform* transform = new osg::MatrixTransform; const 10 Jun 2016 provided you attribute the work to Paul Martz and Skew Matrix Software LLC The OSG distribution also comes with example programs that demonstrate the. 21 May 2012 In OpenGL these are 4 by 4 matrices. Many references describe their use; this is a quick and dirty description. Example transformations:. OpenSceneGraph example, osgsimulation. *. * Permission #include
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